CDC Games Provides Update on Key Performance Metrics for Q1 2008

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CDC Games Provides Update on Key Performance Metrics for Q1 2008

BEIJING, ATLANTA , April 3, 2008 -- CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA), and pioneer of the "free-to-play, pay-for-merchandise" model for online games in China, today announced key performance metrics for certain of its commercially available games during the first quarter of 2008.

Since the settlement of the dispute with Mgame, the developer of Yulgang, and the resumption of technical support and comprehensive marketing activities, CDC Games has seen a sharp rebound in the key metrics for this widely popular game in China. Average daily revenue for Yulgang since the resolution of the Mgame dispute on March 5, 2008, compared to prior average daily revenue during Q1 2008, increased by approximately 208 percent. The upcoming release of Yulgang 2.0, expected to be launched by the end of April 2008, is anticipated to provide an additional uplift in player volumes and average daily revenues.

This rebound, coupled with the company's progress in the diversification of revenues through new games in China, has fueled strong revenue growth during Q1 2008 for CDC Games overall. Yulgang accounted for 34 percent of average daily revenue for Q1 2008 in China with the newer games, Special Force, Shaiya, MIR III, EVE Online and Shine Online, accounting for approximately 66 percent of average daily revenue. Total registered users across the company's online games in China grew by almost 13 million or approximately 10 percent, from approximately 127 million at the end of Q4 2007 to approximately 140 million at the end of Q1 2008.

Special Force, launched in China in July 2007, continued to exhibit strong growth. Compared to Q4 2007, key metrics for Special Force in Q1 2008 were:

  • Average daily revenue growth of 330 percent;
  • Growth in total registered users of 61 percent, now totaling more than 19 million;
  • Growth in peak concurrent users (PCU) of 95 percent, and
  • Growth in average concurrent users (ACU) of 87 percent.

"We are very pleased with the improved performance of our online game portfolio in China and particularly in the strong recovery of Yulgang and continued growth of Special Force," said John Huen, chief operating officer of CDC Games. "We have now diversified our revenues and we will be highly focused on using the momentum established during Q1 to continue to grow these established games. We have also now established the critical mass that we believe is needed to effectively launch new games in China. The launch of a new game requires a significant up-front investment for any publisher, and we believe that we have the distinct advantage of an established base of players for marketing and the ability to spread our infrastructure and maintenance costs across the entire portfolio."

Huen added, "We have completed the integration of our two games platforms in China, the 17games platform and the Optic platform acquired in June 2007. In doing so we have streamlined the combined operations by eliminating redundant functions, consolidating technical support, customer service and marketing, and combining our purchasing power. These benefits have resulted in a more effective operation and are expected to improve our operating margins going forward. We hope to finish Q2 with positive cash flow for CDC Games."

During Q1 2008, CDC Games also continued to further diversify revenue through the expansion of its international operations. Key components in this strategy are the new operations in the U.S. and Japan markets. As both the US and Japan Massively Multiplayer Online (MMO) games markets are relatively new and immature with the free-to-play model that has developed quickly in Asia, significant education and investment are still required. CDC Games International (CGI) and CDC Games USA have focused initial efforts on building communities of players for their games. We believe that the success of these early-stage objectives is best measured by total unique game players, average play time, average concurrent user base and peak concurrent user base growth.

Minna de Battle in Japan has grown its base of total unique players to more than 39,000 during Q1 2008, while Lunia in the US has grown its base of total unique players to more than 42,000 during the same period. Most recently, ACU for Lunia has grown by more than 70 percent and PCU has grown by more than 25 percent during March 2008, indicating increasing market momentum. Both Minna de Battle, averaging 2.5 hours per player per day, and Lunia, averaging 3 hours per player per day, show healthy game play times.

"We are very pleased with the early momentum we are gaining with both Minna de Battle in Japan and Lunia in the U.S.," said Jeffrey Longoria, president of CDC Games International. "These games are still immature but expected to grow rapidly, as is typical of the free-to-play model, and require significant investments in marketing to attract and retain players as we build toward critical mass. Our efforts thus far have been successful and we will continue to focus on building strong communities and social elements for our players. As we do so, we will also be laying the foundation for launching additional games, such as 'Digimon RPG', later in the yearApril"

About CDC Games
CDC Games is one of the market leaders of online and mobile games in China with more than 100 million registered users. The company's hit title Yulgang was among the first "free-to-play, pay-for-merchandise" online games in China and has received the "Top 10 Most Popular Games" award from the China Game Industry Annual Conference (CGIAC) for three consecutive years, in 2005, 2006 and 2007. Currently, CDC Games offers six popular MMO online games in China that includes: Yulgang, Shaiya, Special Force, Mir III, Shine and Eve Online. In March 2007, the company announced the formation of CDC Games Studio to establish strategic relationships with selected games development partners to accelerate the development of new, original online games for China and other targeted global geographies. CDC Games anticipates being able to deploy up to $100 million for CDC Games Studio investments through contributions from CDC affiliated companies, external partners and its internal resources. In August 2007, CDC Games formed a new subsidiary called CDC Games International (CGI) and CDC Games USA to launch new games internationally and to position CDC Games as a global publisher of online games. For more information on CDC Games, visit: www.cdcgames.net

About OGAAP
The Online Games Alliance Against Piracy (OGAAP) is a non-profit organization founded by CDC Games and other leading online games developers, with sponsorship from the China Government, to fight the piracy of online games in China. The goals of OGAAP are to establish a platform for industry participants and stakeholders to exchange ideas and share experiences; conduct market and technology research; propose industry-wide policies and practices; lobby relevant government bodies and lawmakers to enact anti-piracy legislation; actively promote public awareness of copyrighted online game usage, educate online game players about copyrighted content and vigorously pursue the continued shutdown of pirated online games as well as the arrest and conviction of their operators.

Founding members of the OGAAP alliance include CDC Games; CCP, the Iceland-based developer of EVE Online; Ons On Soft Co. Ltd., the Korea-based developer of Shine; Sonokong Co. Ltd., the Korea-based developer of Shaiya, and Come on Baby; T3 entertainment, the Korea-based developer of Audition online game; and Wemade Entertainment, the Korea-based developer of Legend of Mir II and MIR III online games.

About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise software applications and services, CDC Mobile focused on mobile applications, CDC Games focused on online games, and China.com focused on portals for the greater China markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit www.cdccorporation.net.

Cautionary Note Regarding Forward-Looking Statements
This press release includes "forward-looking statements" within the meaning of the United States Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding the popularity of its online games, their recognition in the industry, the of launch additional titles during the next six months (including Lord of the Rings Online¢ภShadows of Angmar¢ઠStone Age 2, ChaosGem, Come on Baby, Gemfighter, and Red Blood and others), , and other statements that are not historical, the achievement of which involve risks, uncertainties and assumptions. If any such risks or uncertainties materialize or if any of the assumptions proves incorrect, our results could differ materially from the results expressed or implied by the forward-looking statements we make. These statements are based on management's current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements, including the following: (a) the ability to realize strategic objectives by taking advantage of market opportunities in targeted geographic markets; (b) the ability to develop and market successfully MMORPG games; (c) the future growth of the online games industry in the China market; (d) the possibility of development delays; (e) the development of competing products and technology; and (f) the entry of new competitors and their technological advances. Further information on risks or other factors that could cause results to differ is detailed in filings or submissions with the United States Securities and Exchange Commission made by CDC Corporation in its Annual Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All forward-looking statements included in this press release are based upon information available to management as of the date of the press release, and you are cautioned not to place undue reliance on any forward looking statements which speak only as of the date of this press release. The company assumes no obligation to update or alter the forward looking statements whether as a result of new information, future events or otherwise.

Investor Relations
Monish Bahl
CDC Corporation
678-259-8510
Email: Monish.bahl@cdcsoftware.com

Public Relations
Scot McLeod
CDC Corporation
678-259-8625
Email: scotmcleod@cdcsoftware.com

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