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CDC Games Launches Popular Manga-Style Online Video Game in North America

Lunia Is Now Commercially Available

BEIJING, ATLANTA , Feb. 22, 2008-- CDC Games, a business unit of CDC Corporation and pioneer of the .free-to-play, pay for merchandise. model for online video games in China, announced today that its CDC Games International (CGI) business unit has launched Lunia, a massively multiplayer online role-playing game (MMORPG) based on the popular manga-style comic art form, for commercial availability in North America.

Lunia, which was developed by Korea-based ALLM Co., Ltd., is based on the manga-style of Japanese comics which is widely popular throughout the world and is currently a more than $200 million industry in the U.S., according to Publishers Weekly. To play Lunia, visit the CDC Games portal at: www.12FootTall.com. Lunia and the 12 Foot Tall site are powered by IBM servers and hosted at a state-of-the-art Terremark data center that provides direct access to the core of the North American Internet.

Unlike many other MMORPGs currently on the market, Lunia is played much like an action arcade game, allowing players to move around using a keyboard's arrow keys, rather than a mouse. The game can also be played with a console .D pad. style controller which makes the game familiar and easy to use for the millions of Xbox users throughout North America.

In Lunia, various attacks can be launched by pressing combinations of keys rather than clicking on an enemy to attack. In addition, special skills and items can be conveniently controlled with hotkeys. Unlike many other games, Lunia does not restrict its skill hotkeys to the function keys on a keyboard. This allows users to more fully customize and adapt the game controls to their personal liking.

In further contrast to many popular MMORPGs, Lunia offers a detailed plotline and story to accompany game play. Battles between players and monsters take place in increasingly challenging stages which are much like chapters in the overall story. In each stage, the players accompany the four main characters: the Knight (Sieg), the Healer (Eir), the Wizard (Dainn), and the half-Elven Thief (Tia) on their adventures, often being required to complete certain tasks (for example, killing-off monsters in an area). These accomplishments advance the player through the story and are necessary to complete the stage. Animated cut scenes typically appear just before and after a stage, serving as transitions from chapter to chapter and additional sources of plot information.

Lunia has recently been test marketed in the U.S. by ALLM with favorable results, having received excellent user ratings from various game and fan sites. .We are excited to strengthen our partnership with CGI through the licensing of Lunia for the U.S. market,. said Jong Myoung Lee, president of ALLM. .We expect Lunia to be well received in the North American market and we look forward to expanding our relationship with CGI in the future."

"We are very excited to launch our first online video game in North America," said Jeffrey Longoria, president of CGI. "With the launch of Lunia , we now have games operating in three major markets - China, Japan and North America. We intend to continue working aggressively to expand our commercial portfolio this year, as we plan to launch additional exciting new games in the coming months."

"Lunia breaks new ground in many new areas of the MMORPG genre," said Ron Williams, general manager of CDC Games USA, a unit of CGI. "Lunia is less complicated to operate than the typical MMORPG because Lunia is designed to be played like console games that are widely familiar to gamers. With the popular manga-style of animation and the strong crossover potential with console players, we expect this game to be well received in North American."

Lunia is the latest in several new games backed internationally by CGI. CGI already has established sub-license agreements to publish games through leading online games providers in Southeast Asia and Taiwan.

About CDC Games

CDC Games is one of the market leaders of online and mobile games in China with more than 100 million registered users. The company's hit title Yulgang was among the first "free-to-play, pay-for-merchandise" online games in China and has received the "Top 10 Most Popular Games" award from the China Game Industry Annual Conference (CGIAC) for three consecutive years, in 2005, 2006 and 2007. Currently, CDC Games offers six popular MMO online games in China that includes: Yulgang, Shaiya, Special Force, Mir III, Shine and Eve Online. In March 2007, the company announced the formation of CDC Games Studio to establish strategic relationships with selected games development partners to accelerate the development of new, original online games for China and other targeted global geographies. CDC Games anticipates being able to deploy up to $100 million for CDC Games Studio investments through contributions from CDC affiliated companies, external partners and its internal resources. In August 2007, CDC Games formed a new subsidiary called CDC Games International (CGI) and CDC Games USA to launch new games internationally and to position CDC Games as a global publisher of online games. For more information on CDC Games, visit: www.cdcgames.net

About OGAAP

The Online Games Alliance Against Piracy (OGAAP) is a non-profit organization founded by CDC Games and other leading online games developers, with sponsorship from the China Government, to fight the piracy of online games in China. The goals of OGAAP are to establish a platform for industry participants and stakeholders to exchange ideas and share experiences; conduct market and technology research; propose industry-wide policies and practices; lobby relevant government bodies and lawmakers to enact anti-piracy legislation; actively promote public awareness of copyrighted online game usage, educate online game players about copyrighted content and vigorously pursue the continued shutdown of pirated online games as well as the arrest and conviction of their operators.

Founding members of the OGAAP alliance include CDC Games; CCP, the Iceland-based developer of EVE Online; Ons On Soft Co. Ltd., the Korea-based developer of Shine; Sonokong Co. Ltd., the Korea-based developer of Shaiya, and Come on Baby; T3 entertainment, the Korea-based developer of Audition online game; and Wemade Entertainment, the Korea-based developer of Legend of Mir II and MIR III online games.

About CDC Corporation

The CDC family of companies includes CDC Software focused on enterprise software applications and services, CDC Mobile focused on mobile applications, CDC Games focused on online games, and China.com focused on portals for the greater China markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit www.cdccorporation.net.

Cautionary Note Regarding Forward-Looking Statements
This press release includes "forward-looking statements" within the meaning of the United States Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding the popularity of its online games, their recognition in the industry, the of launch additional titles during the next six months (including Lord of the Rings Online: Shadows of Angmar, Stone Age 2, ChaosGem, Come on Baby, Gemfighter, and Red Blood and others), , and other statements that are not historical, the achievement of which involve risks, uncertainties and assumptions. If any such risks or uncertainties materialize or if any of the assumptions proves incorrect, our results could differ materially from the results expressed or implied by the forward-looking statements we make. These statements are based on management's current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements, including the following: (a) the ability to realize strategic objectives by taking advantage of market opportunities in targeted geographic markets; (b) the ability to develop and market successfully MMORPG games; (c) the future growth of the online games industry in the China market; (d) the possibility of development delays; (e) the development of competing products and technology; and (f) the entry of new competitors and their technological advances. Further information on risks or other factors that could cause results to differ is detailed in filings or submissions with the United States Securities and Exchange Commission made by CDC Corporation in its Annual Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All forward-looking statements included in this press release are based upon information available to management as of the date of the press release, and you are cautioned not to place undue reliance on any forward looking statements which speak only as of the date of this press release. The company assumes no obligation to update or alter the forward looking statements whether as a result of new information, future events or otherwise.

Investor Relations
Monish Bahl
CDC Corporation
678-259-8510
Email: Monish.bahl@cdcsoftware.com

Public Relations
Scot McLeod
CDC Corporation
678-259-8625
Email: scotmcleod@cdcsoftware.com

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